A reusable shell
Give each hand a stable job.
- Keep movement and camera controls where your hand already returns. Do not sacrifice strafe keys to create one more ability slot.
- Place the main rotation or healing loop on the easiest nearby keys. Leave a little room for spec changes.
- Use one modifier for a second layer only after the unmodified key is reliable.
- Reserve a consistent zone for interrupt, movement, defensive, and target actions.
- Test the map on a target dummy and in low-stakes content before changing multiple rows at once.
